a modified version of the Old Age of Heisters rebalance, my version is NOT going to make the Nazis shittier, they're still highly trained personels that are put to the task of taking the RAID gang down. HH RAID ver makes them VERY inaccruate and i wanted to solve this issue
Change to classes:
Health has been buffed across all perks, and each perk has more diversity now
Assault: none
Recon: Slow health regen due to training of surviving in non-combat situations
Insurgent: Quick running and walking speed
Demolition: take less damage cause he stuffed a steel plate under his jacket
Change to enemies(compared to OAOH)
Each difficulty doesnt change how the damage dealt, it only effects their accruacy
Damage was lessened due to removal of i-frames
more differenciated range damage multiplier
Flamer reverted, and also made him walk faster on H and VH.
Spotter throws more make spotter calls randomized with barrage(coudnt get it to wkrs for 'ts done for now)
update 2
tiger got buffed
flamer and officer spawn more
update 3
warcrys tweaked:
Assault: Harder to charge, lasts longer, +5% more health
Recon: lasts very longer, hard to charge
Demolition: for every 10 level you regen 1 grenade. max level will grant you 5 grenade total.
Insurgent: Fast to charge, depletes faster