Cruel Trance Enemies is an Enemy re-texture/ remodel project I have been working on since I started modding Payday 2. This mod aims to hopefully create a completely unique visual experience for those who are tired of the look of Vanilla Payday 2.
Cruel Trance Enemies currently only affect DC/PD Faction and misc enemies such as Guards, FBI Ready Teams and Marshals. Difficulty Faction enemies such as SWAT and GenSec are currently a work in progress and are subject to change designs/ models entirely in the future.
Credits/ Special Thanks
Rickerus Creating the majority of the models, adding helmet popping to most of the units as well as custom gore and debris, pathing and configs and genuinely being a massive help in creating this. fugsystem Teaching me how to edit render templates, as well as providing additional illumination textures, porting Rickerus' Medic models, and permissions to use ZEAL Punks from Hyper Heisting. hitscanner Letting me use his PDTH-like American Taser model for the SWAT Taser. VxWolf Gensec Heavy Helmet model from VxWolf's Tan-away Heavies. badatnames SWAT and FBI Shotgunner Helmets from Resmod Heavy Shotgunners Standalone. Reno, Nelson and Jarey_ for permissions to use Assets from Resmod. Raven Ideas and support. Dosh Extra Screenshots. Miki for helping with porting and managing the backend of my mod. Tangerine Creating the new model for the g36 NPC weapon.
If there is anyone else I'm forgetting please let me know!
Do not redistribute or reupload without permission of all collaborators of this mod. If you would like to use assets from this mod, please DM (Direct Message) me or Rickerus for permissions per asset, and make sure to credit.